Normal Map Converter (OpenGL ↔ DirectX)
Convert a normal map between OpenGL (+Y) and DirectX (−Y) by mirroring the green channel.
How it works
- Add images
- Adjust settings and review the result
- Download a new file
Supported formats
PNG / JPG / WebP / AVIF / HEIC → PNG — Input decoding depends on browser support and optional engines.
What this tool does
Convert a normal map between OpenGL (+Y) and DirectX (−Y) by mirroring the green channel.
Implementation and verified quality
advanced · green-channel mirror (byte reversible). Quality qualification is in progress. Pro/Flagship quality has not been established.
Before you export
A file cannot be measured to tell which convention it uses; the engine expectations are listed with their sources.