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Sprite Sheet Cutter — Split a Sheet into Frames

Drop a sheet and the Studio measures the cell size, margin and spacing from the pixels — or cuts irregular sprites by their transparent gaps — and shows the cut with a confidence before anything changes.

Drop a sprite sheet, numbered frames, a GIF / APNG or an .aseprite file
Runs in your browser. Files are not uploaded.
Studio Sprite workspace: a 48 px samurai sheet with the detected grid, 60 frames in 10 animations, before Apply
The real Studio with a CC0 asset (OpenGameArt).
Exports to
  • Godot 4Verified· Godot 4.7.2
  • Unity 6Verified· Unity 6000.5.3f1
  • Phaser 3 / 4Verified· Phaser 3.90 + 4.2
  • PixiJS 8Verified· PixiJS 8.21
  • Aseprite JSONVerified· Phaser load.aseprite · PixiJS 8.21
  • .asepriteVerified· Aseprite 1.3.18
  • Spine / libGDXVerified· spine-canvas 4.2
  • Starling / Sparrow XMLVerified· Phaser 4.2
  • LÖVEVerified· LÖVE 11.5
  • DefoldBuilt· Defold bob.jar 1.13.1
  • GameMakerUNVERIFIED
  • CSS spritesVerified· Chromium
  • GIF / APNGDecoded· Pillow

What it does

  • Grid suggestions with margin and spacing, ranked by how well each explains the gaps in the art.
  • Islands mode for irregular sheets: small effect pieces stay attached to their sprite; pieces that fit nowhere are shown in red.
  • Magenta or flat-colour backgrounds are keyed to transparency (the original is kept for undo).
  • One animation per row, with timing, as a decision you can change in one click.

How to do it

  1. Drop the sheet on this page (or choose it).
  2. Check the preview: frame count, grid, key colour and animations, each with its confidence.
  3. Press Apply — one undo step — then fix any frame region by dragging it.
  4. Open Pack & Export and export for your engine.

Engine exports and how each was checked

"Verified" means the exported files were loaded by the real engine or tool on real CC0 assets and the result was compared with the source. Anything that was not loaded is labelled as such.

TargetFilesCheck
Godot 4.tres SpriteFrames · .tscn AnimatedSprite2D · .png.importVerified Godot 4.7.2Loaded by Godot; every animation frame drawn and compared with the source file. The scene uses Nearest filtering; rotation is never used.
Unity 6.unity.json · Editor/NerulioSpriteImporter.cs · AnimationClipVerified Unity 6000.5.3f1Batch mode: sprite rects, pivots, pixels, clip keys and durations checked.
Phaser 3 / 4atlas JSON (multiatlas) · .anims.jsonVerified Phaser 3.90 + 4.2Frames and animations drawn by both versions.
PixiJS 8spritesheet JSON · animations · anchor · meta.scaleVerified PixiJS 8.21Rotated and multi-page atlases included.
Aseprite JSONhash / array · frameTags · slicesVerified Phaser load.aseprite · PixiJS 8.21Tags keep their direction and repeat count.
.asepritelayers · tags · durations · slicesVerified Aseprite 1.3.18Opened and rendered by the Aseprite command line.
Spine / libGDX.atlasVerified spine-canvas 4.2Every region drawn by the Spine runtime, rotated and trimmed; libGDX itself was not run.
Starling / Sparrow XMLXML per pageVerified Phaser 4.2Phaser 3.90 draws trimmed XML frames wrongly (its own bug); the "Sparrow XML (Phaser 3)" preset turns trim off and passes in 3.90 and 4.2.
LÖVELua quads · nerulio_atlas.lua · main.luaVerified LÖVE 11.5Every frame drawn and every animation stepped through the shipped helper.
Defold.atlas · .tilesourceBuilt Defold bob.jar 1.13.1Built by Defold's command-line builder; the built texture's UVs were read back.
GameMakerspr_<name>_stripN.png · gamemaker.jsonUNVERIFIEDNot loaded in GameMaker (no headless GameMaker). The strips are cut the way its strip importer cuts them.
CSS sprites.css · preview .htmlVerified ChromiumEvery class drawn from the shipped stylesheet.
GIF / APNGone file per animationDecoded PillowEvery frame and delay decoded again after export; APNG is exact.

Evidence

GIF decoder: 408 of 408 frames identical to Pillow on 29 real GIFs; APNG 132 of 132 on 16 files. .aseprite: 231 corpus files imported, re-written and reopened in Aseprite 1.3.18 with the same tags, durations and pixels (231/231). Exports: 49 runs in the real engines on real CC0 assets, 47 pass — the 2 failures are Phaser 3.90's trimmed-XML bug, which the Phaser 3 preset avoids.

Limits

  • A grid or island guess is a preview with a confidence; nothing is cut until you press Apply, and every choice has one-click alternatives.
  • .aseprite files whose layers do not compose exactly (e.g. group opacity) are imported flattened, and the Import panel says why.
  • Rotated frames in an imported atlas stay rotated; their export is UNVERIFIED.
  • Images up to 32,768 px per side (268 million pixels), subject to your browser's memory.

Classic tool

Separate PNG files per frame (ZIP), outline and de-fringe are still in the classic Sprite Lab.

Open the classic tool →

Questions

What if the grid guess is wrong?

Pick one of the listed alternatives or type the cell size, margin and spacing. The preview updates before anything is cut.

Can I get each frame as a separate PNG file?

Not from the Studio yet. The classic Sprite Lab linked below still downloads a ZIP of frame PNGs.

Is it free, and do I need an account?

Everything on these pages is free and works without an account. There is no watermark and no export that is held back.

Are my sprites uploaded?

No. The Studio decodes, packs and exports in this browser tab. Projects are autosaved in the browser (IndexedDB) and can be saved as a .nerulio file.

Does it need Aseprite or an engine plugin installed?

No. .aseprite files are read and written in the browser, and each engine bundle carries what that engine needs (for Godot, the import settings and scene; for Unity and the Godot TileSet, a small editor script).